Unruly Reviews

Dominion

Deck Builder
genre: Collect a deck of increasingly powerful cards by playing cards from the deck as you build it.
Fantasy
theme: Includes fantastical elements such as magic, or mythical creatures.

Build a deck of cards using the deck itself to do the building, whilst balancing efficiency with pragmatism.

Get it for:

  • Finding creative combos, and watching them play out.
  • The challenge of an intricate, competitve, and ever-evolving balancing act.
  • More (great) expansions than you could ever need. Probably.

Avoid if:

  • You like lots of direct player interaction.

Full Review

Like so many others, Dominion was my gateway game. Between a small group of friends, we amassed more than half of the expansions and played hundreds of games over a couple of card and board game filled years. Since then, my time for gaming has shrunk, and my collection of games has grown, yet Dominion remains a favourite; it may be getting on in years now, but there's a reason it's popular enough to have racked up a dozen expansions over the last decade and a bit.

Much of Dominion's enjoyment and replayability comes from the arc of its gameplay. As the game progresses, the challenge it presents evolves and grows constantly, but does so in a way based on the decisions you have made up to that point. This means that from the calm of the first turn, through the game's climactic race for victory points, and on to the conclusive final scoring, there is a persistent thread which ties the entire experience together, whilst empowering the player to be in control from beginning to end. The nature of the challenge - keeping your deck balanced - remains the same throughout, and so does the type of skill required to manage it, yet the fluidity of what you need to accomplish at each stage of the game makes it endlessly engaging.

A game of Dominion becomes a flow of these decisions; pick the right card(s), strip out anything you can, assess what you need next, reshuffle, start over. Each time, the cards you draw become a little more poweful, your hand a little more streamlined. There are tradeoffs to be made - players watch each other like hawks, feeling out how everyone's deck is going to work, and when it will be necessary to start snatching victory cards. Go too early or too hard, and watch as your deck peters out, unable to sustain itself as it becomes diluted with green. Wait too long, and there just won't be enough points left in the pool to win.