Cooperative solitaire where the only cards you can't see are the ones you can play.
Get it for:
- An interesting puzzle which requires a combination of logic, luck, and metagaming to overcome.
- Properly cooperative gameplay. Every player is important, and free to make their own decisions without input from others.
- Tense moments of acting on hunches and incomplete information, and sharing the celebration/commiserations of those moments with others.
Avoid if:
- The outcome of the game being heavily influenced by chance isn't your cup of tea.
- A largely silent game wouldn't suit your group.
- An important memory-reliant subgame sounds too annoying.